The following table lists what is processed by your computer’s native CPU versus UAD DSP when using LUNA.
Processed by native CPU |
Processed by UAD DSP |
LUNA Recording System app LUNA API Vision Console Emulation (A.R.M. inactive) LUNA Extensions UAD Instruments Audio Units plug-ins Audio Units instruments |
UAD Powered Plug-Ins LUNA API Vision Console Emulation (A.R.M. active) A.R.M. Channels in LUNA |
In LUNA, the System Info area displays the sample rate, clock source, native CPU (Render/Render IO/Memory), and UAD (DSP/Program/Memory) resource loads used by LUNA. This information is displayed at the bottom of the LUNA window by default:
If this area is not showing, you can show it from LUNA’s View menu. Select View > Section > Info.
- Render Meter - The amount of computer CPU used by all native processing.
- RenderIO Meter - The amount of computer CPU used by plug-ins on Instrument tracks in ARM mode.
- Memory - The amount of computer memory used by LUNA.
- DSP - The averaged amount of digital signal processing resources that are being used by the UAD plug-in algorithms.
- PGM - shows how much UAD program memory is in use by UAD plug-ins.
- MEM - indicates the percentage of UAD random access memory that is currently in use by UAD plug-ins.
Note: Only Apollo’s internal UAD DSP can be used for ARM input processing, even if UAD-2 Satellite and/or UAD-2 PCIe accelerators are connected to the system.