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LUNA Resource Usage

The following table lists what is processed by your computer’s native CPU versus UAD DSP when using LUNA.

Processed by native CPUProcessed by UAD DSP

LUNA Recording System app

LUNA API Vision Console Emulation (A.R.M. inactive)

LUNA Extensions

Audio Units plug-ins/instruments

VST3 plug-ins/instruments

UAD DSP Plug-Ins

LUNA API Vision Console Emulation (A.R.M. active)

A.R.M. Channels in LUNA

In LUNA, the Host and UAD-2 buttons in the System Info area can be clicked to display Audio Settings such as the sample rate, native CPU (Render/Render IO/Memory), and when Apollo, Satellite or UAD-2 hardware is connected, UAD (DSP/Program/Memory) resource loads used by LUNA.
1_LUNA_SystemInfo.jpg

When using a Volt or other third-party interface, the native CPU information will show:

  • Render Meter - The amount of computer CPU used by all native processing.
  • RenderIO Meter - The amount of computer CPU used by plug-ins on Instrument tracks in ARM mode.
  • Memory - The amount of computer memory used by LUNA.

When using Apollo, Satellite or UAD-2 hardware, the UAD-2 hardware resources will also show: 

  • DSP - The averaged amount of digital signal processing resources that are being used by the UAD plug-in algorithms.
  • PGM -  shows how much UAD program memory is in use by UAD plug-ins.
  • MEM -  indicates the percentage of UAD random access memory that is currently in use by UAD plug-ins.

Note: Only Apollo’s internal UAD DSP can be used for ARM input processing, even if UAD-2 Satellite and/or UAD-2 PCIe accelerators are connected to the system.

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